The_Local_Dad
sweaty mineman
So a while back I made a thread about everything that was wrong with factions. Now sense then i have quit and came back to find that factions is still objectively bad. (no offense supers ) There are many things wrong with it and im gonna list the bigger ones out and possible solutions to these problems.
1. The shop.
The shop is... horrible. I think SK went more for looks than practicality when it came to the shop, because it makes no sense. The organization is very strange for a lot of things, and its WAY too big. Like if you dont know where the item you are looking for is you have to walk ALL the way around this like 5x5 area and it takes a good minute to find what you need which isnt very fun. I would also like to see the ability to buy/sell a different number of items. For example maybe I only want to buy 16 wood logs instead of 64. And the final thing with the shop is not everything people need is in it. I can understand not having every block in the game for sale because that would make the shop way too big, but with all the space you have you should be able to fit alot more items in it than you do.
Possible solutions to this is to just build/download a new shop. If you have some decent builders on hand it should be fairly easy and if not you can simply search up Factions Shop and find plenty to chose from.
Another idea is to make a /shop.
Players would be able to type /shop and it would open up a gui. From there you could have categories of items to chose from and then when you select an item you would be able to chose to left click (buy) or right click (sell) and from there you can chose to buy/sell 1, 16, 64, or an inventory of items if you have the funds.
You could also make a shop sort of like the last one but instead of having a command that does it you could go to a /warp shop and there are villagers there that when you right click it opens the same gui. There are plenty of plugins that can do this and its fairly simple to set up.
2. Updated faction plugin.
The factions plugin you seem to be using is either Custom or VERY old. The reason I say this is because it does not have a LOT of simple commands which are very helpful when it comes to factions. For example if you updated the plugin you used you could have things like /f warp which are custom warps set by the faction and only members of the faction can use. Or /f c f which is a chat that only other faction members (and certain staff) can see. Now I heard somewhere that the reasoning behind not having a /f c f is because players could bully others or break the rules in that chat and the staff wont be able to do anything about it. But this could be fixed with a simple /report command which will log all recent messages sent by a specific player for a staff to later review and punish accordingly. Many plugins have this feature.
3. Sand Mechanics.
This is honestly the biggest problem SK factions has to this day. Any server that is running a minecraft version that is 1.8+ probably has a 1.7 sand mechanics plugin. This is the most needed thing on SK factions easily. Basically when minecraft updated to 1.8 They changed the way sand worked so that most cannons dont work. So if you want to do anything that stacks more than one block of sand per shot, you need this plugin. This is VERY important because at this point it is so hard to get into a base that is at y level 255 and has more than 1 wall to the point where people dont even try. So a plugin that fixed this would be VERY useful.
4. Lying
This one is a bit controversial because alot of people disagree with this one but please hear me out.
Factions is a war based game-mode and one of the most fun parts of it in my opinion is insiding. Insiding is when you join a faction, get trusted enough to the point where you have access to the main areas of the base, then leave the faction and take everything for yourself. Now this seems a bit scummy and unfair but thats just how the game is meant to be. Now the only thing stopping this is the rule on lying. Basically since its bannable to lie on the server, if you just make the person promise not to inside before they get access to the main areas of the base, its practically impossible to inside. So I suggest you make an exception to this rule and say that in the case of insiding, tricking people in that way should be allowed. Since its a game and all and most people that play factions are mature enough to deal with someone tricking them and taking their stuff. One of the biggest reasons of why this would be helpful is a lot of the people that play SK dont know how to cannon and dont have the time to learn how. This would be a good way to raid people.
Thanks for reading the whole thing and I would LOVE to hear you guys's opinions on all these.
@Supere
@SuperMom767
EDIT: Any suggestion appearing after this message has been added AFTER the original thread was made, so these are suggestions by myself that I forgot and/or community suggestions.
5. Donator Commands
Now donators dont get much when it comes to factions besides a fancy prefix. So I think it would add more of a reason to buy a rank as well as bringing other players who already have a rank to factions if they got a few added bonuses. These could be commands like /back (brings you to the location you were before your last teleport) more /sethomes, /feed, and things like that. That give hardly any competitive advantage but adds more insentive for the people who have ranks to play and for the non donators out there to consider purchasing one.
6. Map Size
The map size is WAY too big for the amount of players in it. a 10k border but only averaging about 2-3 player online at once is really not the best. There is SO much space and not enough players to fill it. This makes bases REALLY rare and just makes the overall experience not as fun. What I suggest is making the border of the overworld 1k by 1k. That may seem small but in doing this you could also add the end and nether. The end would have a spawn similar to the overworld but after that it would be flat ground of end stone about 70 blocks up going till a border of 1k as well. The nether will have a general spawn area, but after about 100 blocks away from the spawn area it becomes a randomly generated default nether. This would make it so there are 1k borders in all the worlds but since there are 3 of them it all evens out.
7. Power
The power in skrafty factions is really unbalanced for a lot of reasons. You start out with 0 power and the max power someone can get is 10, but it combines with other faction members, and you gain one power for every hour of gameplay. Now this is not a very good way to do things. Firstly if someone new joins the server and they play for about 3 hours and they make a base. But you can only claim 3 chunks which really isnt a lot. Second, the max power you can get is WAY too small. If anyone wants to make a base thats fairly big, you would have to get alts on to afk in order to get more power to claim the whole base. What I suggest is how most factions servers do it. Start with 10 power and your max power be somewhere between 25-50. This would increase the base size of sk encouraging players to build more and learn how to use redstone to cannon into the bases. Gaining 1 power every 15 minutes or so.
1. The shop.
The shop is... horrible. I think SK went more for looks than practicality when it came to the shop, because it makes no sense. The organization is very strange for a lot of things, and its WAY too big. Like if you dont know where the item you are looking for is you have to walk ALL the way around this like 5x5 area and it takes a good minute to find what you need which isnt very fun. I would also like to see the ability to buy/sell a different number of items. For example maybe I only want to buy 16 wood logs instead of 64. And the final thing with the shop is not everything people need is in it. I can understand not having every block in the game for sale because that would make the shop way too big, but with all the space you have you should be able to fit alot more items in it than you do.
Possible solutions to this is to just build/download a new shop. If you have some decent builders on hand it should be fairly easy and if not you can simply search up Factions Shop and find plenty to chose from.
Another idea is to make a /shop.
Players would be able to type /shop and it would open up a gui. From there you could have categories of items to chose from and then when you select an item you would be able to chose to left click (buy) or right click (sell) and from there you can chose to buy/sell 1, 16, 64, or an inventory of items if you have the funds.
You could also make a shop sort of like the last one but instead of having a command that does it you could go to a /warp shop and there are villagers there that when you right click it opens the same gui. There are plenty of plugins that can do this and its fairly simple to set up.
2. Updated faction plugin.
The factions plugin you seem to be using is either Custom or VERY old. The reason I say this is because it does not have a LOT of simple commands which are very helpful when it comes to factions. For example if you updated the plugin you used you could have things like /f warp which are custom warps set by the faction and only members of the faction can use. Or /f c f which is a chat that only other faction members (and certain staff) can see. Now I heard somewhere that the reasoning behind not having a /f c f is because players could bully others or break the rules in that chat and the staff wont be able to do anything about it. But this could be fixed with a simple /report command which will log all recent messages sent by a specific player for a staff to later review and punish accordingly. Many plugins have this feature.
3. Sand Mechanics.
This is honestly the biggest problem SK factions has to this day. Any server that is running a minecraft version that is 1.8+ probably has a 1.7 sand mechanics plugin. This is the most needed thing on SK factions easily. Basically when minecraft updated to 1.8 They changed the way sand worked so that most cannons dont work. So if you want to do anything that stacks more than one block of sand per shot, you need this plugin. This is VERY important because at this point it is so hard to get into a base that is at y level 255 and has more than 1 wall to the point where people dont even try. So a plugin that fixed this would be VERY useful.
4. Lying
This one is a bit controversial because alot of people disagree with this one but please hear me out.
Factions is a war based game-mode and one of the most fun parts of it in my opinion is insiding. Insiding is when you join a faction, get trusted enough to the point where you have access to the main areas of the base, then leave the faction and take everything for yourself. Now this seems a bit scummy and unfair but thats just how the game is meant to be. Now the only thing stopping this is the rule on lying. Basically since its bannable to lie on the server, if you just make the person promise not to inside before they get access to the main areas of the base, its practically impossible to inside. So I suggest you make an exception to this rule and say that in the case of insiding, tricking people in that way should be allowed. Since its a game and all and most people that play factions are mature enough to deal with someone tricking them and taking their stuff. One of the biggest reasons of why this would be helpful is a lot of the people that play SK dont know how to cannon and dont have the time to learn how. This would be a good way to raid people.
Thanks for reading the whole thing and I would LOVE to hear you guys's opinions on all these.
@Supere
@SuperMom767
EDIT: Any suggestion appearing after this message has been added AFTER the original thread was made, so these are suggestions by myself that I forgot and/or community suggestions.
5. Donator Commands
Now donators dont get much when it comes to factions besides a fancy prefix. So I think it would add more of a reason to buy a rank as well as bringing other players who already have a rank to factions if they got a few added bonuses. These could be commands like /back (brings you to the location you were before your last teleport) more /sethomes, /feed, and things like that. That give hardly any competitive advantage but adds more insentive for the people who have ranks to play and for the non donators out there to consider purchasing one.
6. Map Size
The map size is WAY too big for the amount of players in it. a 10k border but only averaging about 2-3 player online at once is really not the best. There is SO much space and not enough players to fill it. This makes bases REALLY rare and just makes the overall experience not as fun. What I suggest is making the border of the overworld 1k by 1k. That may seem small but in doing this you could also add the end and nether. The end would have a spawn similar to the overworld but after that it would be flat ground of end stone about 70 blocks up going till a border of 1k as well. The nether will have a general spawn area, but after about 100 blocks away from the spawn area it becomes a randomly generated default nether. This would make it so there are 1k borders in all the worlds but since there are 3 of them it all evens out.
7. Power
The power in skrafty factions is really unbalanced for a lot of reasons. You start out with 0 power and the max power someone can get is 10, but it combines with other faction members, and you gain one power for every hour of gameplay. Now this is not a very good way to do things. Firstly if someone new joins the server and they play for about 3 hours and they make a base. But you can only claim 3 chunks which really isnt a lot. Second, the max power you can get is WAY too small. If anyone wants to make a base thats fairly big, you would have to get alts on to afk in order to get more power to claim the whole base. What I suggest is how most factions servers do it. Start with 10 power and your max power be somewhere between 25-50. This would increase the base size of sk encouraging players to build more and learn how to use redstone to cannon into the bases. Gaining 1 power every 15 minutes or so.
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